Glossary

A

Artificial intelligence (AI)

The usage of computers and algorithms to mimic the problem-solving and decision-making processes of humans.

Augmented Reality (AR)

Augmented Reality (AR) refers to technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

C

Camera Tracking

The process of tracking the camera’s position in physical space in order to coordinate its movements with content displayed by the real-time engine.

E

Extended Reality (XR)

An umbrella term for virtual reality (VR), augmented reality (AR), and mixed reality (MR), and all future realities such technology might bring.

F

Facial Capture

The capture of facial expression using a head mounted camera or other methods; a part of performance capture.

H

Haptics

Technology that creates forces, vibrations, or temperature changes to simulate real-world sensations such as g-force and impact.

I

Installation

Large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time

Immersion

The sensation of feeling present in a digital environment.

L

Location Based

Location-based VR, otherwise known as LBVR or a ‘hyper-reality’ experience, utilises a combination of virtual reality, motion tracking, haptic feedback (touch) and theatrical special effects (like heat, wind, mist) to create an immersive experience where players can interact as a team within a virtual environment.

LIDAR (Light imaging, detection, and ranging)

A survey method that illuminates a target with laser and measures the reflected light via infrared sensors to derive a point cloud; useful as part of asset creation and to capture real-world locations.

M

Motion capture (Mocap)

The process of recording 3D movement and applying that information to virtual characters, props, and cameras.

Mixed reality (MR or XR)

The process of anchoring virtual objects to the real world and enabling users to interact with them.

Machine learning

The application of artificial intelligence which enables a computer to automatically learn and improve without being specifically programmed.

P

Projection mapping

A method for warping and conforming content onto a surface. Projection mapping can be used to map content onto the geometry of an LED volume. especially for complex shapes like curves and multiple surfaces.

Photogrammetry

The automated construction of a 3D model asset triangulated from multiple 2D photographs; can also be combined with point clouds derived from LIDAR scans, aka sensor fusion. See also image based modeling.

R

Real-time rendering

The translation of a scene into display pixels for instantaneous playback at real-time speeds such as 24, 30, 60, 90 frames per second. In contrast, traditional offline rendering may take minutes or even hours to produce each frame.

Real-time engine

A software development environment designed for the creation and display of real-time interactive content; initially for video games and interactive experiences, now used for many other applications including virtual production.

Ray tracing

A rendering technique that traces rays from the camera and lights in a scene, simulating how the lights and virtual objects’ materials interact.

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